According to a Juniper Research Report, 'Global spend using QR code payments is expected to exceed by $3trn by 2025, rising from $2.4trn in 2022’. Paying with QR code is expected to become a ‘new normal’ for merchant payments.' While already established in countries such as China, India and Argentina; major Australian banks and retailers are gearing up to support QR code-based payments for merchants.
I was approached by our sales team to research, visualise, design and present a QR-code payment feature can benefit ANZ's customers.
In this case study I will explain how a QR code based payment systems works, then demonstrating it's integration through user research and high-fidelity prototyping. The presentation require the following components:
4 Weeks
Lead UX/UI Designer
Engagement Lead
Full Stack Developers & Engineers
Junior UX/UI Designer
SCRUM Master
Research and Benchmarking
Persona Discovery
User Journey Mapping
Design Systems Management
Wireframe & Interactive Prototyping
Visual Storytelling
Public Speaking
Stakeholder Management
Documentation
Our overall goal is to use a machine learning system to deliver the right message at the right time to a user in order to improve their activity level. A conversational agent will be used to handle the communication to the user, which will be delivered via a mobile application.
is to help people become more active by combining:
Out team consisted of a project manager, a full-stack app developer, a UX/UI Designer (me) and two engineers who specialised in machine learning platforms, nudge engines and engagement models. In order to achieve our goal, the project was to divided into three phases: Foundation, Iteration and Extension.
Most of my efforts were executed in the foundation phase. While the developers were setting up the backend architecture and supporting environments, it was important that I charged in with executing my design discovery as efficiently as possible so the developers could start creating the app and inputting the conversation flows.
The iteration phase was used to expand, diversify and test the conversation discovery, while iterating the app's wireframes according to user feedback.
Uncovering user archetypes, user flow, empathising. Uncover insights into the highest value functions with the greatest impact.
Validate initial assumptions in a collaborative design workshop with end-users and key stakeholders.
Design of application(wireframes) that is in line with UI best practises, and commonly used web platforms.
Apply to a clickable Prototype that shows key interactions.
Our overall goal is to use a machine learning system to deliver the right message at the right time to a user in order to improve their activity level. A conversational agent will be used to handle the communication to the user, which will be delivered via a mobile application.
is to help people become more active by combining:
Out team consisted of a project manager, a full-stack app developer, a UX/UI Designer (me) and two engineers who specialised in machine learning platforms, nudge engines and engagement models. In order to achieve our goal, the project was to divided into three phases: Foundation, Iteration and Extension.
Most of my efforts were executed in the foundation phase. While the developers were setting up the backend architecture and supporting environments, it was important that I charged in with executing my design discovery as efficiently as possible so the developers could start creating the app and inputting the conversation flows.
The iteration phase was used to expand, diversify and test the conversation discovery, while iterating the app's wireframes according to user feedback.
Uncovering user archetypes, user flow, empathising. Uncover insights into the highest value functions with the greatest impact.
Validate initial assumptions in a collaborative design workshop with end-users and key stakeholders.
Design of application(wireframes) that is in line with UI best practises, and commonly used web platforms.
Apply to a clickable Prototype that shows key interactions.